# Created by: Shane Ambler # $FreeBSD: head/devel/godot2/Makefile 558289 2020-12-17 13:12:07Z fernape $ PORTNAME= godot DISTVERSION= 2.1.6 DISTVERSIONSUFFIX= -stable CATEGORIES= devel games PKGNAMESUFFIX?= 2 MAINTAINER= FreeBSD@Shaneware.biz COMMENT?= Game runtime engine LICENSE= MIT CC-BY-3.0 LICENSE_COMB= multi LICENSE_FILE_CC-BY-3.0= ${WRKSRC}/LOGO_LICENSE.md LICENSE_FILE_MIT= ${WRKSRC}/LICENSE.txt LIB_DEPENDS= libfreetype.so:print/freetype2 \ libpng.so:graphics/png \ libmpcdec.so:audio/musepack \ libspeex.so:audio/speex RUN_DEPENDS= xdg-user-dir:devel/xdg-user-dirs \ xdg-open:devel/xdg-utils \ xmessage:x11/xmessage USES= compiler:c++11-lib gl pkgconfig scons:python2 ssl xorg USE_XORG= x11 xcursor xi xinerama xrandr USE_GL= gl glu USE_GITHUB= yes GH_ACCOUNT= godotengine MAKE_ARGS+= platform=x11 builtin_speex=no builtin_libmpcdec=no verbose=yes MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}} MAKE_ARGS_clang= use_llvm=yes CXXFLAGS+= -DGLEW_NO_GLU -DRTAUDIO_ENABLED -DCRIOGET_NOT_NEEDED CXXFLAGS_i386= ${CXXFLAGS_i386_${CHOSEN_COMPILER_TYPE}} CXXFLAGS_i386_gcc= -march=i586 CXXFLAGS_aarch64= -DNO_THREADS CXXFLAGS_sparc64= -DNO_THREADS CXXFLAGS_mips= -DNO_THREADS CXXFLAGS_mips64= -DNO_THREADS LDFLAGS+= -lspeex -lmpcdec OPTIONS_DEFINE= EXAMPLES TOOLS OPTIONS_DEFAULT= OSS # Moved to devel/godot-tools OPTIONS_EXCLUDE?= EXAMPLES TOOLS OPTIONS_GROUP= AUDIO OPTIONS_GROUP_AUDIO= ALSA OSS PULSEAUDIO AUDIO_DESC= Audio support ALSA_LIB_DEPENDS= libasound.so:audio/alsa-lib ALSA_MAKE_ARGS= alsa=yes EXAMPLES_GH_PROJECT= godot-demo-projects:DEMOS EXAMPLES_GH_TAGNAME= 2.1.4-stable:DEMOS EXAMPLES_PORTEXAMPLES= * OSS_MAKE_ARGS= oss=yes PULSEAUDIO_LIB_DEPENDS= libpulse-simple.so:audio/pulseaudio PULSEAUDIO_MAKE_ARGS= pulseaudio=yes TOOLS_DESC= Include development tools (IDE) TOOLS_MAKE_ARGS= target=release_debug tools=yes TOOLS_MAKE_ARGS_OFF= target=release tools=no TOOLS_LDFLAGS= -lexecinfo TOOLS_DESKTOP_ENTRIES= "Godot-v2" "${COMMENT}" "${GODOTFILE}" \ "${GODOTFILE}" "Development;IDE;" "" TOOLS_PLIST_FILES= share/pixmaps/${GODOTFILE}.png \ share/pixmaps/${GODOTFILE}.svg GODOTFILE= ${PORTNAME}${PKGNAMESUFFIX} PLIST_FILES= bin/${GODOTFILE} # rename to prevent conflict with godot v3 EXAMPLESDIR= ${PREFIX}/share/examples/godot2 .ifmake makesum # Always include optional distfiles .MAKEFLAGS: WITH="${OPTIONS_DEFINE}" OPTIONS_EXCLUDE= .endif .include .if ${ARCH} != aarch64 && ${ARCH} != amd64 && ${ARCH} != i386 && ${ARCH} != armv6 && ${ARCH} != armv7 # use system libvpx on archs that break with built-in LIB_DEPENDS+= libvpx.so:multimedia/libvpx MAKE_ARGS+= builtin_libvpx=False .endif post-patch: @${REINPLACE_CMD} -e 's|custom_build|${OPSYS}_Ports_build|' \ ${WRKSRC}/methods.py @${REINPLACE_CMD} -e 's|/usr/bin|${PREFIX}/bin|' \ ${WRKSRC}/platform/x11/os_x11.cpp # The official godot binary name reflects options used to compile # We just want a simple name matching the portname # This gives us bin/godot for runtime and bin/godot-tools for the IDE do-install: cd ${WRKSRC}/bin && ${INSTALL_PROGRAM} godot.x11* \ ${STAGEDIR}/${PREFIX}/bin/${GODOTFILE} do-install-EXAMPLES-on: (cd ${WRKSRC_DEMOS} && ${COPYTREE_SHARE} "${PORTEXAMPLES}" \ ${STAGEDIR}${EXAMPLESDIR}) do-install-TOOLS-on: ${INSTALL_DATA} ${WRKSRC}/icon.png \ ${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.png ${INSTALL_DATA} ${WRKSRC}/icon.svg \ ${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.svg .include