# BSD Makefile for Quake II: Ground Zero (Rogue) game source SHLIB_NAME= game.so SRCS= dm_ball.c \ dm_tag.c \ g_ai.c \ g_chase.c \ g_cmds.c \ g_combat.c \ g_func.c \ g_items.c \ g_main.c \ g_misc.c \ g_monster.c \ g_newai.c \ g_newdm.c \ g_newfnc.c \ g_newtarg.c \ g_newtrig.c \ g_newweap.c \ g_phys.c \ g_save.c \ g_spawn.c \ g_sphere.c \ g_svcmds.c \ g_target.c \ g_trigger.c \ g_turret.c \ g_utils.c \ g_weapon.c \ m_actor.c \ m_berserk.c \ m_boss2.c \ m_boss3.c \ m_boss31.c \ m_boss32.c \ m_brain.c \ m_carrier.c \ m_chick.c \ m_flash.c \ m_flipper.c \ m_float.c \ m_flyer.c \ m_gladiator.c \ m_gunner.c \ m_hover.c \ m_infantry.c \ m_insane.c \ m_medic.c \ m_move.c \ m_mutant.c \ m_parasite.c \ m_soldier.c \ m_stalker.c \ m_supertank.c \ m_tank.c \ m_turret.c \ m_widow.c \ m_widow2.c \ p_client.c \ p_hud.c \ p_trail.c \ p_view.c \ p_weapon.c \ q_shared.c .include