# $FreeBSD: head/games/quake2-zaero/files/Makefile 340722 2014-01-22 17:00:46Z mat $ SHLIB= game SHLIB_NAME= game.so SRCS= g_ai.c \ g_cmds.c \ g_combat.c \ g_func.c \ g_items.c \ g_local.h \ g_main.c \ g_misc.c \ g_monster.c \ g_phys.c \ g_save.c \ g_spawn.c \ g_svcmds.c \ g_target.c \ g_trigger.c \ g_turret.c \ g_utils.c \ g_weapon.c \ game.h \ m_actor.c \ m_actor.h \ m_berserk.c \ m_berserk.h \ m_boss2.c \ m_boss2.h \ m_boss3.c \ m_boss31.c \ m_boss31.h \ m_boss32.c \ m_boss32.h \ m_brain.c \ m_brain.h \ m_chick.c \ m_chick.h \ m_flash.c \ m_flipper.c \ m_flipper.h \ m_float.c \ m_float.h \ m_flyer.c \ m_flyer.h \ m_gladiator.c \ m_gladiator.h \ m_gunner.c \ m_gunner.h \ m_hover.c \ m_hover.h \ m_infantry.c \ m_infantry.h \ m_insane.c \ m_insane.h \ m_medic.c \ m_medic.h \ m_move.c \ m_mutant.c \ m_mutant.h \ m_parasite.c \ m_parasite.h \ m_player.h \ m_rider.h \ m_soldier.c \ m_soldier.h \ m_supertank.c \ m_supertank.h \ m_tank.c \ m_tank.h \ p_client.c \ p_hud.c \ p_trail.c \ p_view.c \ p_weapon.c \ q_shared.c \ q_shared.h \ z_acannon.c \ z_ai.c \ z_anim.c \ z_anim.h \ z_boss.c \ z_boss.h \ z_camera.c \ z_debug.c \ z_debug.h \ z_frames.c \ z_frames.h \ z_handler.c \ z_handler.h \ z_hound.c \ z_hound.h \ z_item.c \ z_list.c \ z_list.h \ z_mtest.c \ z_sentien.c \ z_sentien.h \ z_spawn.c \ z_trigger.c \ z_weapon.c CFLAGS+= -Dstricmp=strcasecmp -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations LDFLAGS+= -L/lib -L/usr/lib -lm .include