# Created by: alepulver # $FreeBSD: head/games/sdlquake2/Makefile 412346 2016-04-01 14:00:51Z mat $ PORTNAME= sdlquake2 PORTVERSION= 0.1.4 PORTREVISION= 12 CATEGORIES= games MASTER_SITES= http://koti.mbnet.fi/~turol/sdlquake2/ MAINTAINER= ports@FreeBSD.org COMMENT= Combination of R1Q2 and R1GL with SDL code from Quake2Forge BROKEN= unfetchable USES= execinfo gmake tar:bzip2 OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIONS_DEFAULT= CLIENT DEDICATED CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server GAME_DESC= Build a main game .so file OPTIONS_SUB= yes LIBDIR= ${PREFIX}/lib/${PORTNAME} MAKE_ENV= LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR=${LIBDIR:S/${PREFIX}\///} .include "${.CURDIR}/../quake2-data/Makefile.include" CLIENT_LIB_DEPENDS= libpng.so:graphics/png CLIENT_USES= jpeg CLIENT_USE= GL=yes CLIENT_USE= SDL=sdl CLIENT_MAKE_ENV= BUILD_CLIENT=YES DEDICATED_MAKE_ENV= BUILD_DEDICATED=YES GAME_MAKE_ENV= BUILD_GAME=YES .include do-install: @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2 .if ${PORT_OPTIONS:MCLIENT} ${INSTALL_PROGRAM} ${WRKSRC}/quake2 ${STAGEDIR}${PREFIX}/bin/${PORTNAME} ${INSTALL_PROGRAM} ${WRKSRC}/ref_sdlgl.so ${STAGEDIR}${LIBDIR} .endif .if ${PORT_OPTIONS:MDEDICATED} ${INSTALL_PROGRAM} ${WRKSRC}/q2ded ${STAGEDIR}${PREFIX}/bin/${PORTNAME}-ded .endif .if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${WRKSRC}/baseq2/game.so ${STAGEDIR}${LIBDIR}/baseq2 .endif .include