--- ../luxrays/include/luxrays/core/geometry/frame.h.orig +++ ../luxrays/include/luxrays/core/geometry/frame.h @@ -46,11 +46,11 @@ public: SetFromZ(z); } - Frame(const Normal &z) { + Frame(const luxrays::Normal &z) { SetFromZ(Vector(z)); } - void SetFromZ(const Normal &z) { + void SetFromZ(const luxrays::Normal &z) { SetFromZ(Vector(z)); } --- textures/bilerp.h.orig +++ textures/bilerp.h @@ -39,7 +39,7 @@ public: // BilerpTexture Public Methods BilerpFloatTexture(TextureMapping2D *m, float t00, float t01, float t10, float t11) : - Texture("BilerpFloatTexture-" + boost::lexical_cast(this)) { + lux::Texture::Texture("BilerpFloatTexture-" + boost::lexical_cast(this)) { mapping = m; v00 = t00; v01 = t01; @@ -87,7 +87,7 @@ public: BilerpSpectrumTexture(TextureMapping2D *m, const RGBColor &t00, const RGBColor &t01, const RGBColor &t10, const RGBColor &t11) : - Texture("BilerpSpectrumTexture-" + boost::lexical_cast(this)) { + lux::Texture::Texture("BilerpSpectrumTexture-" + boost::lexical_cast(this)) { mapping = m; v00 = t00; v01 = t01; @@ -145,7 +145,7 @@ public: const boost::shared_ptr > &t01, const boost::shared_ptr > &t10, const boost::shared_ptr > &t11) : - Texture("BilerpFresnelTexture-" + boost::lexical_cast(this)) { + lux::Texture::Texture("BilerpFresnelTexture-" + boost::lexical_cast(this)) { mapping = m; v00 = t00; v01 = t01; --- textures/blackbody.h.orig +++ textures/blackbody.h @@ -34,7 +34,7 @@ namespace lux class BlackBodyTexture : public Texture { public: // BlackBodyTexture Public Methods - BlackBodyTexture(float t) : Texture("BlackBodyTexture-" + boost::lexical_cast(this)), + BlackBodyTexture(float t) : lux::Texture::Texture("BlackBodyTexture-" + boost::lexical_cast(this)), BBSPD(t) { } virtual ~BlackBodyTexture() { } virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw, --- textures/blender_base.h.orig +++ textures/blender_base.h @@ -34,7 +34,7 @@ public: virtual ~BlenderTexture3D() { } BlenderTexture3D(const std::string &name, const Transform &tex2world, const ParamSet &tp, - short type) : Texture(name) { + short type) : lux::Texture::Texture(name) { // Read mapping coordinates mapping = TextureMapping3D::Create(tex2world, tp); tex1 = tp.GetFloatTexture("tex1", 0.f); --- textures/cauchytexture.h.orig +++ textures/cauchytexture.h @@ -35,7 +35,7 @@ class CauchyTexture : public Texture(this)), + lux::Texture::Texture("CauchyTexture-" + boost::lexical_cast(this)), fresnel(cauchya, cauchyb, 0.f), index(cauchya + cauchyb * 1e6f / (WAVELENGTH_END * WAVELENGTH_START)) { } virtual ~CauchyTexture() { } --- textures/checkerboard.h.orig +++ textures/checkerboard.h @@ -42,7 +42,7 @@ public: Checkerboard2D(TextureMapping2D *m, boost::shared_ptr > &c1, boost::shared_ptr > &c2, const string &aa) : - Texture("Checkerboard2D-" + boost::lexical_cast(this)), + lux::Texture::Texture("Checkerboard2D-" + boost::lexical_cast(this)), tex1(c1), tex2(c2), mapping(m) { // Select anti-aliasing method for _Checkerboard2D_ if (aa == "none") @@ -226,7 +226,7 @@ public: Checkerboard3D(TextureMapping3D *m, boost::shared_ptr > &c1, boost::shared_ptr > &c2) : - Texture("Checkerboard3D-" + boost::lexical_cast(this)), + lux::Texture::Texture("Checkerboard3D-" + boost::lexical_cast(this)), tex1(c1), tex2(c2), mapping(m) { } virtual ~Checkerboard3D() { delete mapping; } virtual float Evaluate(const SpectrumWavelengths &sw, --- textures/cloud.h.orig +++ textures/cloud.h @@ -47,7 +47,7 @@ public: const u_int octaves, const float o, const float offset, const u_int numspheres, const float spheresize, TextureMapping3D *map) : - Texture("CloudTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("CloudTexture-" + boost::lexical_cast(this)), radius(r), numSpheres(numspheres), sphereSize(spheresize), sharpness(sharp), baseFlatness(baseflatness), variability(v), omega(o), firstNoiseScale(noiseScale), noiseOffset(offset), --- textures/colordepth.h.orig +++ textures/colordepth.h @@ -34,7 +34,7 @@ class ColorDepthTexture : public Texture public: // ColorDepthTexture Public Methods ColorDepthTexture(float t, boost::shared_ptr > &c) : - Texture("ColorDepthTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("ColorDepthTexture-" + boost::lexical_cast(this)), d(-max(1e-3f, t)), color(c) { } virtual ~ColorDepthTexture() { } virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw, --- textures/constant.h.orig +++ textures/constant.h @@ -36,7 +36,7 @@ class ConstantFloatTexture : public Text public: // ConstantTexture Public Methods ConstantFloatTexture(float v) : - Texture("ConstantFloatTexture-" + boost::lexical_cast(this)), value(v) { + lux::Texture::Texture("ConstantFloatTexture-" + boost::lexical_cast(this)), value(v) { AddFloatAttribute(*this, "value", "ConstantFloatTexture value", &ConstantFloatTexture::value); } virtual ~ConstantFloatTexture() { } @@ -60,7 +60,7 @@ class ConstantRGBColorTexture : public T public: // ConstantTexture Public Methods ConstantRGBColorTexture(const RGBColor &s) : - Texture("ConstantRGBColorTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("ConstantRGBColorTexture-" + boost::lexical_cast(this)), color(s) { RGBSPD = new RGBReflSPD(color); @@ -99,7 +99,7 @@ class ConstantFresnelTexture : public Te public: // ConstantTexture Public Methods ConstantFresnelTexture(float v) : - Texture("ConstantFresnelTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("ConstantFresnelTexture-" + boost::lexical_cast(this)), value(DIELECTRIC_FRESNEL, SWCSpectrum(v), 0.f), val(v) { AddFloatAttribute(*this, "value", "ConstantFresnelTexture value", &ConstantFresnelTexture::val); } --- textures/densitygrid.h.orig +++ textures/densitygrid.h @@ -39,7 +39,7 @@ public: // DensityGridTexture Public Methods DensityGridTexture(int x, int y, int z, const float *d, enum WrapMode w, TextureMapping3D *map) : - Texture("DensityGridTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("DensityGridTexture-" + boost::lexical_cast(this)), nx(x), ny(y), nz(z), wrapMode(w), mapping(map) { density.assign(d, d + nx * ny * nz); dMin = *std::min_element(density.begin(), density.end()); --- textures/dots.h.orig +++ textures/dots.h @@ -37,7 +37,7 @@ public: // DotsTexture Public Methods DotsTexture(TextureMapping2D *m, boost::shared_ptr > &c1, boost::shared_ptr > &c2) : - Texture("DotsTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("DotsTexture-" + boost::lexical_cast(this)), outsideDot(c1), insideDot(c2), mapping(m) { } virtual ~DotsTexture() { delete mapping; } virtual float Evaluate(const SpectrumWavelengths &sw, --- textures/equalenergy.h.orig +++ textures/equalenergy.h @@ -35,7 +35,7 @@ class EqualEnergyTexture : public Textur public: // EqualEnergyTexture Public Methods EqualEnergyTexture(float t) : - Texture("EqualEnergyTexture-" + boost::lexical_cast(this)), e(t) { } + lux::Texture::Texture("EqualEnergyTexture-" + boost::lexical_cast(this)), e(t) { } virtual ~EqualEnergyTexture() { } virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw, const DifferentialGeometry &) const { --- textures/exponential.h.orig +++ textures/exponential.h @@ -36,7 +36,7 @@ public: // ExponentialTexture Public Methods ExponentialTexture(const Point &o, const Vector &up, float d, TextureMapping3D *map) : - Texture("ExponentialTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("ExponentialTexture-" + boost::lexical_cast(this)), origin(o), upDir(up), decay(d), mapping(map) { } virtual ~ExponentialTexture() { delete mapping; } virtual float Evaluate(const SpectrumWavelengths &sw, --- textures/fbm.h.orig +++ textures/fbm.h @@ -37,7 +37,7 @@ class FBmTexture : public Texture public: // FBmTexture Public Methods FBmTexture(int oct, float roughness, TextureMapping3D *map) : - Texture("FBmTexture-" + boost::lexical_cast(this)) { + lux::Texture::Texture("FBmTexture-" + boost::lexical_cast(this)) { omega = roughness; octaves = oct; mapping = map; --- textures/frequencytexture.h.orig +++ textures/frequencytexture.h @@ -35,7 +35,7 @@ class FrequencyTexture : public Texture< public: // FrequencyTexture Public Methods FrequencyTexture(float w, float p, float r) - : Texture("FrequencyTexture-" + boost::lexical_cast(this)), + : lux::Texture::Texture("FrequencyTexture-" + boost::lexical_cast(this)), FSPD(w, p, r) { } virtual ~FrequencyTexture() { } virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw, --- textures/fresnelcolor.h.orig +++ textures/fresnelcolor.h @@ -34,7 +34,7 @@ class FresnelColorTexture : public Textu public: // FresnelColorTexture Public Methods FresnelColorTexture(const boost::shared_ptr > &c) : - Texture("FresnelColorTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("FresnelColorTexture-" + boost::lexical_cast(this)), color(c) { } virtual ~FresnelColorTexture() { } virtual FresnelGeneral Evaluate(const SpectrumWavelengths &sw, --- textures/gaussiantexture.h.orig +++ textures/gaussiantexture.h @@ -35,7 +35,7 @@ class GaussianTexture : public Texture(this)), + lux::Texture::Texture("GaussianTexture-" + boost::lexical_cast(this)), GSPD(m, w, r) { } virtual ~GaussianTexture() { } virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw, --- textures/harlequin.h.orig +++ textures/harlequin.h @@ -40,7 +40,7 @@ namespace lux class HarlequinTexture : public Texture { public: // Harlequin Public Methods - HarlequinTexture() : Texture("HarlequinTexture-" + boost::lexical_cast(this)) { + HarlequinTexture() : lux::Texture::Texture("HarlequinTexture-" + boost::lexical_cast(this)) { float c[3]; for (int i = 0; i < HARLEQUIN_TEXTURE_PALETTE_SIZE; i++) { c[0] = RadicalInverse(i * COLOR_SAMPLES + 1, 2); --- textures/hitpointcolor.h.orig +++ textures/hitpointcolor.h @@ -34,7 +34,7 @@ namespace lux class HitPointAlphaTexture : public Texture { public: HitPointAlphaTexture() : - Texture("HitPointAlphaTexture-" + boost::lexical_cast(this)) { } + lux::Texture::Texture("HitPointAlphaTexture-" + boost::lexical_cast(this)) { } virtual ~HitPointAlphaTexture() { } virtual float Evaluate(const SpectrumWavelengths &sw, const DifferentialGeometry &dgs) const { @@ -58,7 +58,7 @@ public: class HitPointRGBColorTexture : public Texture { public: HitPointRGBColorTexture() : - Texture("HitPointRGBColorTexture-" + boost::lexical_cast(this)) { } + lux::Texture::Texture("HitPointRGBColorTexture-" + boost::lexical_cast(this)) { } virtual ~HitPointRGBColorTexture() { } virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw, const DifferentialGeometry &dgs) const { @@ -83,7 +83,7 @@ public: class HitPointGreyTexture : public Texture { public: HitPointGreyTexture(const u_int ch) : - Texture("HitPointGreyTexture-" + boost::lexical_cast(this)), channel(ch) { } + lux::Texture::Texture("HitPointGreyTexture-" + boost::lexical_cast(this)), channel(ch) { } virtual ~HitPointGreyTexture() { } virtual float Evaluate(const SpectrumWavelengths &sw, const DifferentialGeometry &dgs) const { --- textures/imagemap.h.orig +++ textures/imagemap.h @@ -112,7 +112,7 @@ class ImageFloatTexture : public Texture public: // ImageFloatTexture Public Methods ImageFloatTexture(const TexInfo &texInfo, TextureMapping2D *m, Channel ch) : - Texture("ImageFloatTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("ImageFloatTexture-" + boost::lexical_cast(this)), ImageTexture(texInfo, m) { channel = ch; } virtual ~ImageFloatTexture() { } @@ -152,7 +152,7 @@ class ImageSpectrumTexture : public Text public: // ImageSpectrumTexture Public Methods ImageSpectrumTexture(const TexInfo &texInfo, TextureMapping2D *m) : - Texture("ImageSpectrumTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("ImageSpectrumTexture-" + boost::lexical_cast(this)), ImageTexture(texInfo, m), isIlluminant(false) { } virtual ~ImageSpectrumTexture() { } @@ -200,7 +200,7 @@ class NormalMapTexture : public Texture< public: // NormalMapTexture Public Methods NormalMapTexture(const TexInfo &texInfo, TextureMapping2D *m) : - Texture("NormalMapTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("NormalMapTexture-" + boost::lexical_cast(this)), ImageTexture(texInfo, m) { } virtual ~NormalMapTexture() { } --- textures/irregulardata.h.orig +++ textures/irregulardata.h @@ -36,7 +36,7 @@ public: // IrregularDataSpectrumTexture Public Methods IrregularDataTexture(u_int n, const float *wl, const float *data, float resolution = 5.f) : - Texture("IrregularDataTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("IrregularDataTexture-" + boost::lexical_cast(this)), SPD(wl, data, n, resolution) { } virtual ~IrregularDataTexture() { } virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw, --- textures/marble.h.orig +++ textures/marble.h @@ -39,7 +39,7 @@ public: // MarbleTexture Public Methods virtual ~MarbleTexture() { delete mapping; } MarbleTexture(int oct, float roughness, float sc, float var, - TextureMapping3D *map) : Texture("MarbleTexture-" + boost::lexical_cast(this)) { + TextureMapping3D *map) : lux::Texture::Texture("MarbleTexture-" + boost::lexical_cast(this)) { omega = roughness; octaves = oct; mapping = map; --- textures/regulardata.h.orig +++ textures/regulardata.h @@ -35,7 +35,7 @@ class RegularDataTexture : public Textur public: // RegularDataSpectrumTexture Public Methods RegularDataTexture(float s, float e, u_int n, const float *data) - : Texture("RegularDataTexture-" + boost::lexical_cast(this)), + : lux::Texture::Texture("RegularDataTexture-" + boost::lexical_cast(this)), SPD(data, s, e, n) { } virtual ~RegularDataTexture() { } virtual SWCSpectrum Evaluate(const SpectrumWavelengths &sw, --- textures/sellmeiertexture.h.orig +++ textures/sellmeiertexture.h @@ -36,7 +36,7 @@ class SellmeierTexture : public Texture< public: // SellmeierTexture Public Methods SellmeierTexture(float a_, u_int n, const float *b_, const float *c_) : - Texture("SellmeierTexture-" + boost::lexical_cast(this)), + lux::Texture::Texture("SellmeierTexture-" + boost::lexical_cast(this)), b(b_, b_ + n), c(c_, c_ + n), a(a_) { // Sellmeier expects wavelength in µm but we have it in nm for (u_int i = 0; i < n; ++i) --- textures/tabulatedfresnel.h.orig +++ textures/tabulatedfresnel.h @@ -37,7 +37,7 @@ public: // TabulatedFresnel Public Methods TabulatedFresnel(const vector &wl, const vector &n, const vector &k) : - Texture("TabulatedFresnel-" + boost::lexical_cast(this)), + lux::Texture::Texture("TabulatedFresnel-" + boost::lexical_cast(this)), N(&wl[0], &n[0], wl.size()), K(&wl[0], &k[0], wl.size()), index(N.Filter()) { } virtual ~TabulatedFresnel() { } --- textures/uv.h.orig +++ textures/uv.h @@ -36,7 +36,7 @@ namespace lux class UVTexture : public Texture { public: // UVTexture Public Methods - UVTexture(TextureMapping2D *m) : Texture("UVTexture-" + boost::lexical_cast(this)) { + UVTexture(TextureMapping2D *m) : lux::Texture::Texture("UVTexture-" + boost::lexical_cast(this)) { mapping = m; } virtual ~UVTexture() { --- textures/windy.h.orig +++ textures/windy.h @@ -37,7 +37,7 @@ class WindyTexture : public Texture(this)) { mapping = map; } + lux::Texture::Texture("WindyTexture-" + boost::lexical_cast(this)) { mapping = map; } virtual ~WindyTexture() { delete mapping; } virtual float Evaluate(const SpectrumWavelengths &sw, const DifferentialGeometry &dg) const { --- textures/wrinkled.h.orig +++ textures/wrinkled.h @@ -37,7 +37,7 @@ class WrinkledTexture : public Texture(this)) { + lux::Texture::Texture("WrinkledTexture-" + boost::lexical_cast(this)) { omega = roughness; octaves = oct; mapping = map;